
I said Drop and Roll! (10 points): Bring down a Fire Brute. The Downward Spore (10 points): Bring down a Spore Tower. Threat Level Red (50 points): Complete all episodes on Red (hard) difficulty. Threat Level Orange (35 points): Complete all episodes on Orange (medium) difficulty.

Threat Level Yellow (25 points): Complete all episodes on Yellow (easy) difficulty. Completed Episode 6 (10 points): Complete Episode 6: Wrecked. Completed Episode 5 (10 points): Complete Episode 5: Topside. Completed Episode 4 (10 points): Complete Episode 4: Counter Insurgency. Completed Episode 3 (10 points): Complete Episode 3: Rachel. Completed Episode 2 (10 points): Complete Episode 2: Quarantine. Besides those simple features, there’s a few more that may be a little more complex but clearly lack polish.Accomplish the indicated achievement to get the corresponding number of Gamerscore points:Ĭompleted Episode 1 (10 points): Complete Episode 1: Iraq. Surprisingly enough, there’s no cover to speak of, a feature that is starting to get standardized and that games like Vegas or Gears proved doesn’t slow down the gameplay one bit. Other arcade-ish feature is the inclusion of the regenerating health ala Halo, Rainbow Six: Vegas, Gears of War, Call of Duty 4 and almost every other recent shooter. While you’ve got enough bullets to take out a small country, the freedom of just throwing grenades without really caring how many you have left is priceless. It doesn’t bother with customizing or even choosing. The game provides you with just enough tools for the carnage.

You’ve got about 700 spare bullets at all times, an excessive amount of grenades (although one can never get enough grenades) and a secondary weapon like a scoped SCAR or a pistol. You will handle them with the M4 at your disposal, which proves worthy of the task. While having more weapons as you progress would easily be more rewarding, there won’t be much need for switching weapons at every situation. Like it or not, Blacksite almost forces you to use the reliable M4A1 rifle, that will accompany you from start to finish. For instance, weapons aren’t nearly as varied as the enemies. The way Blacksite gets you to do the killing is simply put, fast paced. But it all fits the game's fast and furious gameplay. The story plays out right down in the middle of cheesy character personalities that kill the fairly good voice acting and a plot that isn't deeper than a few remarks here and there. Hearing in-game non-scripted random rambling of your teammate Grayson about how inexcusable war on American soil is, says more about him than bearing him talk about how he just wants to shoot something. If there was a little more character development and less easy puns you could easily get involved with the plot. These little details are actually the most interesting parts of the plot because the whole set of characters are forgettable. Things like lack of recognition for veterans, human experiments on war prisoners and homeless Americans, foreign policy and the shock of war on American soil are constantly addressed in Blacksite. For those unaware, Deus Ex had a lot of political subjects on the table and some of them trespass into Area 51's domain.
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You and your squad are there to prevent it.Ī big point of interest here is that Blacksite's lead designer is Harvey Smith, known for his work on System Shock, the Thief series and Deus Ex. The Reborn get a hold of the spores that cause these mutations and want to release it on the US as a biological weapon. The biggie starts when an extraterrestrial meteorite starts mutating all kind of animals and humans into your regular sticky buggy aliens that just want to eat the hell out of you.

The story catches the United States in the midst of a civil war against the Reborn, consisting on the mutated remains of war veterans, who have a big problem with the US government and intend to solve it the Chuck Norris way. But here we are, with Blacksite: Area 51 released and with tons of other FPSes asking for our attention what else has this game to offer us? The developers have their big share of blame, delivering a game that feels half baked and could have been oh so much better. The sad thing is that we don’t and in this industry a game’s either Deus Ex or Daikatana and I guarantee you: Blacksite is not a cult classic. If we’d lived in a world a little less harsh on the non homunculus projects it could have been at least a success. While it has certainly flown under the radar it has more than one thing good to it. Blacksite: Area 51 is Midway’s latest attempt on a FPS.
